Unity Technologies, creators of the mutliplatform Unity engine and development tools, today announced that it will present two workshop sessions at the 2014 SXSW® Interactive Festival, including presentations from Beau Folsom, Demo Team Lead, and Carl Callewaert, Unity Evangelist.

Scheduled March 7-11, the conference is an incubator of cutting-edge technologies and digital creativity. It features five days of compelling presentations and panels from the brightest minds in emerging technology, scores of exciting networking events hosted by industry leaders and an unbeatable lineup of special programs showcasing the best new websites, video games and startup ideas the community has to offer.

Don’t miss the Unity workshops at SXSW:

Unity Insider: A Demo Artist’s Bag o’ Tricks
Speaker: Beau Folsom, Demo Team Lead, Unity Technologies
Friday, March 7, 2014 from 3:30PM – 6:00PM
AT&T Conference Center, Classroom 202
#sxsw #unitytips

This two and a half hour art focused Unity workshop will span topics important to artists working in Unity. The interactive session will offer an introduction to Unity followed by questions to gauge the general skill level and interests of the group. Then, Beau Folsom, Demo Team Lead, will dive into many aspects of the art pipeline, demonstrated with real-world examples. He will discuss importing various assets, as well as setting up basic animation, lighting, camera effects, textures, and optimization. Folsom will also explore the Asset Store and how it can be used in rapid prototyping.

The audience will walk away with:

  • More efficient workflow practices in Unity
  • Ways to achieve fun results without scripting knowledge
  • Exposure to Unity features that are often underutilized

Signup here to attend this session.

Unity for All: Intro to Unity 4
Speaker: Carl Callewaert, Unity Evangelist, Unity Technologies
Saturday, March 8, 2014 from 9:30AM – 1:30PM
AT&T Conference Center, Classroom 202
#sxsw #unity4

This four hour long workshop will take an in-depth look at how new Unity developers and those interested in the platform can hit the ground running with Unity 4 game development. Carl Callewaert, Unity Evangelist, will explore how attendees can begin creating multi-platform games and what real-world skills they’ll need to develop to get it done.

The audience will walk away with:

  • New capabilities now available in Unity, such as Mecanim — a groundbreaking character animation technology, Visual Fidelity and AAA Rendering
  • How to use Unity for Linux Publishing
  • Unity optimization tips and tricks

Signup here to attend this session.

About Unity Technologies
Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The “author once, deploy everywhere” capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of over 2.5 million developers including large publishers, indie studios, students and hobbyists. To remain at the forefront of innovation, Unity Technologies tirelessly re-invests in its award-winning 3D development tools and its democratization initiatives, such as the Asset Store digital content marketplace and Unity Games publishing and distribution division. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea, Lithuania, Singapore, Sweden, Ukraine, and the United Kingdom. For more information, visit: http://unity3d.com.

Unity product names are trademarks of Unity Technologies or

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